About

Mundus Creatus

Tools and systems for Unreal Engine developers who work on the edge of real-time.

I build UE-native plugins and workflows that shorten lookdev cycles, raise visual quality, and keep your project moving.

How I work

  1. Find a thorny workflow or visual problem.
  2. Prototype obsessively until I solved the key issues.
  3. Package it as a clean, plug-and-play UE solution.
  4. Document it and share what I learned.

Collaborations

I occasionally take on small collaborations and interesting tooling work.
If you’d like to talk, please do reach out.

About Me

I’m Wouter Weynants, technical artist turned tools developer in Ghent, Belgium. I work across rendering, code, and UX. See broader work at wouterweynants.com

Me, last millennium

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