About

Mundus Creatus

Mundus Creatus is my independent studio for building tools, systems, and experiments in Unreal Engine. I focus on plugins and workflows that serve developers working on the bleeding edge of real-time.

Most of what I release starts from obsessively solving a tough problem I’ve run into myself. Once the core is solid, I shape it into a flexible, plug-and-play package, something well-designed, but not overbuilt. Then I share what I’ve learned in the process.

The goal is to make practical tools that stay sharp over time and help others go further with less friction. Save people time and money.

About Me

I'm Wouter Weynants, a technical artist and generalist developer. I work across code, rendering, interaction, and design—mainly in Unreal. You can see my broader work at wouterweynants.com.

This site is where I share what I’m building now: tools, ideas, and systems that are still taking shape.

Subscribe

If this kind of work resonates, you can subscribe.

I send updates when there’s something worth showing. No algorithms, no noise—just occasional, focused emails from me.

It’s free. But it helps. Every subscription is a signal to me personally that the work I do matters.