Projects
I make next gen tools for unreal engine:
- PCG Geometry Decals - place true high-res geometry onto landscapes
- Photorealism Enhancement Toolkit - improve looks for scanned assets and realistic scenes
- NanoLook - AI-assisted look-dev inside UE5
- HDRI Browser - browse and apply Polyhaven HDRIs in-editor
- Viewport Realtime Idle Pause - pause rendering viewports when idle for cooler GPUs
- Niagara LiDAR Point Cloud Plugin - render LiDAR point clouds with Niagara on both GPU and CPU
- Runtime Navigation Area Modifiers - dynamic, runtime-adjustable nav areas
I'm currently working on:
- Hemisphere - real timelapse skies for UE5
- Main Radar - a public
ue5-main
watcher - Genesis Survivors - minimalist roguelike
I regularly collaborate with artists on exhibitions:
- Berl Berl - Halle am Berghain
- Berl Berl - ARoS
- The Ephemeral Lake - Hamburger Kunsthalle
- Refracted Bodies - Gazelli Art House
- Artist Worlds: Primal Tourism - Serpentine Galleries
- Boreal Dreams - Tribeca Immersive