Projects
I make next gen tools for unreal engine
- PCG Geometry Decals → place true high-res geometry onto landscapes
- Photorealism Enhancement Toolkit → improve looks for scanned assets and realistic scenes
- NanoLook → AI-assisted look-dev inside UE5
- HDRI Browser → browse and apply Polyhaven HDRIs in-editor
- Viewport Realtime Idle Pause → pause rendering viewports when idle for cooler GPUs
- Niagara LiDAR Point Cloud Plugin → render LiDAR point clouds with Niagara on both GPU and CPU
- Runtime Navigation Area Modifiers → dynamic, runtime-adjustable nav areas
I build automations
- Main Radar → a public
ue5-mainwatcher
I'm currently working on
- Hemisphere → real timelapse skies for UE5
- genesis x nihilo → minimalist roguelike
I collaborate with artists on exhibitions
- Berl Berl @ Halle am Berghain
- Berl Berl @ ARoS
- The Ephemeral Lake @ Hamburger Kunsthalle
- Refracted Bodies @ Gazelli Art House
- Artist Worlds: Primal Tourism @ Serpentine Galleries
- Boreal Dreams @ Tribeca Immersive